Blender: Cloth Rendering


1) Add a plane mesh
2) Select plane in edit mode, right-click, subdivide
3) Increase number of cuts in bottom left subdivide pop-up
4) Select plane, object mode, physics, cloth
5) Set cloth physics quality steps to 10
6) Under collision, set quality to 5 and check "self collision"
7) Select objects for cloth to fall on, physics, add collision
8) Under the cloth physics -> cache, press bake
9) Click on plane, and add/adjust Subdivision Surface modifier
10) Add solidify modifier to give the sheet some thickness


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