UE4: Publishing to the Unreal Marketplace

1) Register as a publisher from: http://publish.unrealengine.com
2) Create an empty UE4 project (select Game --> Empty Project)
3) Create a uniquely named folder in the content root of the project, and add the assets you want to distribute
4) If you like, also lay out your assets on the example level, save that in the same folder, and set it as the default game and editor level in the product settings
5) After closing down the project, delete the following folders manually:

  • \Binaries
  • \Build
  • \Intermediate
  • \Saved
  • \Content\Collections
  • \Content\Developers
6) Zip the project and host it somewhere online.
7) Submit a request to publish the asset from http://publish.unrealengine.com

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